weapon (melee)

Price: 85,000 gp
Weapon: Maul
Enhancement: +4 attack rolls and damage rolls
Critical: +4d6 cold damage
Power (At-Will • Cold): Free Action. All damage dealt by this maul is cold damage. Another free action returns the damage to normal.
Power (Daily • Cold): Free Action. Use this power when you hit with the maul. The target takes 2d8 cold damage and is slowed until the end of your next turn.


Helstaff the Windkeeper had produce many great wonders from his forge, but when he heard his jarl was leading an expedition to the lost isle of Frostspire he could not resist the chance to be part of this voyage. Helstaff’s motivation was not the coming war with the usurpers, but the mythical lost forge of Gromson. It was said here the master smith has forge had made his greatest works in this forge and Helstaff wanted, needed, the chance to create in this smithy.

Despite the turmoil that happened on the island once the frost giants arrived, Helstaff was able to locate the forge and set to work. Helstaff worked through the night on what would be his master piece, a hammer that would make his jarl forget Helstaff mutiny.

The hammer made from elemental ice was perfect. Its runes encrusted with powered diamonds. No being from any plane would stand before its wielder. Helstaff had trapped the very heart of the Frostspire in the weapon, his jarl would be pleased in deed. Its name would be Mishastraud – Icelying Death.

Helstaff never got the chance to gift the hammer, as hours after it was created the Brotherhood came across the lost forge of Gromson as well. After defeating Helstaff and minions it was Dirstav who claimed the hammer as own. Wielding the giant war hammer in both hands as a maul, Dirstav went on to…


Natural20 SneakiestCaesar