Taking the fight to the Giants
We're really "in the Zone"

After successfully holding the gates long enough for Obanar to activate the city’s defenses, the invading army began to flee. The party decided to lick their wounds, then follow them out at first light.

The trail left by the Giants was easy enough to follow. The party managed to bluff their way past a patrol, and intimidate a group of slavers, and sneak through the Giant’s camp all the way to the main headquarters. There, they tried to bluff their way into the compound – but were detected and attacked!

The doors burst open and a overgrown Drake leaped out and dug his claws into Manfred. Ragnarr went from Giant to Giant, then finally to the Drake, each time dealing the killing blow with mighty Aecris! These quick actions meant the party was able to enter the compound unnoticed.

The next room contained a pair of giants, and another drake. The group burst in and took the fight to the giants. Dirstav ran in to take care of a Giant wielding a sling, while Halor and Ragnarr concentrated on the Drake, and Manfred hung back and rained down death. Then a Giant Shaman teleported into the room and unleashed an earthquake! Blinded, and hurt the party didn’t falter. Manfred let loose a mighty burst of flame, and a huge fireball to turn the tide.

Venturing further into the compound, they came into an entrance chamber – filled with Hill giants, an Earth giant, and a Fire Elemental who bathed in magma. Manfredstepped bravely into the room, and called forth a Wall of Fire to cut off the two Giant Slingers. This left him exposed, so the rest of the party ran in to create a perimeter. The perimeter quickly turned into a firestorm as the Fire elemental called down flames.

As the battle seemed almost won, the doors opened and the slingers emerged! they had ran around, and rejoined the battle by launching clay orbs with acid inside at the heroes. Ragnarr, Halor and Manfred dealt with that thread, while Dirstav went toe to toe with the fire elemental. Fiery fists rained down on him, and despite his Dwarven surefootedness was pushed into the fiery magma! Singed, but not beaten, he called upon the Raven Queen for aid – and it was granted. He stepped out of the magma and continued to occupy the elemental.

Meanwhile Halor had fallen, and Manfred was near death as well. Rangarr was trying to hold the attention of both slingers, while Manfred saw to Halor.

Eventually, Ragnarr finished off the Sligers, and healed Halor, while Manfred unleashed his magical attacks against the elemental. With the combined might of the party the elemental did not last long.

Welcome to the Silver Cloaks (pt 3)
  • Q&A with Obanar
  • Agree to join the Silver Cloaks
  • Navigate through the Necropolis, through trap rooms and labyriths.
  • Negotiate with the undead, and prove worthy of the sky metal – but there’s a catch – it’s 600 years in the past!
  • Fight to defend the walls – Dirstav (is dropped by a Roc and) falls to 200ft and lives
  • Defend the gate, Giant lightning lizard, Ragnar eaten, signe and manfred hold off waves of giants
The Robbery! (pt 2)
The tower in under attack!
  • Fight Giants and elementals
  • Fight through the vault
  • Meet Breven Foss, who stole the Divine Engine Piece
Giants and a message (pt 1)
Fire everywhere!


  • Decide to go after giants
  • Fight the elementals, meet Rrowthar
  • go to Ardent, meet Obanar
  • Fight Bullettes
The Kidnapping of Festuad il'Sook Pt 3


  • party fights flesh golems and spider tailor
  • party faces monstrosity, easily defeats thanks to Manfred’s sleep spell
  • difficult moral choices with Festuad. He was behind his own kidnapping. Get small penalty in court OR pay money to families. Lots of debate and intruige.
  • Landsmeet where choices are offered to save the Nentir Vale
The Kidnapping of Festuad il'Sook Pt 2
Tower in the woods


  • fight at the cottage, lady in disguise, Dirstav puts lumberjack to rest, lumberjack was a serial killer
  • fight in the mud, guy who replicates and explodes
  • fight at the top of tower, Halor beat bad by pig-man, ragnar in the pit with roaches, thrown roach barrels at you
  • party sleeps, Dirstav stays awake and listens to torture sounds
  • party decends, meets overpowered Hag – defeats her.
The Kidnapping of Festuad il'Sook Pt 1
The penalty for treason is death.

Lady Marissa Dunderly approached the brotherhood with a plea to help the kidnapped noble Festuad il’Sook. The heroes answered her plea and head off along the trail to his last known whereabouts.

They were ambushed by cut-throats, who revealed that they were hired by a red-haired half-elf man.

The party came across a caravan and found out Festuad was betrayed by his own men. They first talked to Ayn. A frumpy halfling, Ayn looks like a doughy ball wrapped in stained clothes. She has porcine eyes and a small mouth underneath a broad dripping nose. She was the cook for the caravan. The halfling was a devout follower of Erathis, and she saw Festuad as the antithesis of her faith.

She was paid by Joaquin Tantelroy to poison the caravan to allow the others to kidnap Festuad. She admitted this to the brotherhood after they smelt a chemical smell on her and interrogated her. She was paid 10 silver pieces for it. She named her other conspirators.

The party lead her away from the caravan, to the nearby woods. There Ragnarr drew the mighty Aecris and struck her down. The legal penalty for treason is death, and Ragnarr felt the need to do his duty.

Ayn named the other conspirators, three of which had left with Festuad.

One remained: Joaquin Tantelroy. When confronted, he admitted to being part of it, and to killing Festuad il’Sook’s two lovers in his tent because they were witnesses to the kidnapping. The brotherhood found a red wig in his tent – and the bandits that attacked them claimed to have been hired by a red-haired half elf. They confronted him about this and he also admitted to hiring the bandits. The party tied him up and left him in the care of Astalle Fruex, who seemed trustworthy.

The party picked up the trail, and left to follow the trail through the woods.

Chron...icles of Napina
Claws of Tyranny: Part the Third

The note would the adventures to the leader of the resistance, Valerya Mensa private room in the three pines. Through quick negotiations the adventures agreed to assault the towns keep, through an underground passage while the resistance – a token bunch of farmers and merchants, secured the town proper after the alarm had summoned all Venduul’s forces into the fortress. While it did please Mensa have her forces take part in reclaiming the town, she was dismayed at Ragnarr’s refusal to promise her control of the town once Venduul was dealt with.

Waiting to the fall of night to begin their assault, the Brotherhood took this opportunity to rest and mend their hurts. They also got one of the resistance to run to Signe’s hiding place and inform the sorcerer of the situation. Unfortunately, the eladrin was still battling his constant dread of the vast open sky, and would be unable to take part in the siege.

Chronic...... cles of Napina
Claws of Tyranny: Part the Second

Putting their faith in the cowering reeve, the band decided that they would put end to Lord Venduul’s reign of tyranny. Deciding to avoid a confrontation with the soon to be arriving second patrol, the prepared head off into the woods.

As the group left, Dirstav turned to Tamor, “What about yerself? How will you explain our harvest to the guardsmen?”

Bringing his hand to the nasty welt quickly forming on the side his head, “I’ll tell them bandits stuck. I am wearing the trappings of a battle, dwarf.”

“Dirstav!” Manfred’s harsly whispered, “It is time to make our departure.”

As a small crowd starting to form around the town’s gate, the Brotherhood made their way into the forest, away from the town. Leaving, they could hear the town’s peoples belaboured moans how this assault would spell their doom.

Chronic ..... cles of Napina
Claws of Tyranny: Part the First

With the foul magic of the Pyramid faulting after the defeat of Karavokos the five adventures found hurried quickly through a crack in the shattering keep. Dodging the tumbling slabs, our heroes were able to find a route to the outside! The Roughnecks had escaped the Pyramid!

The question now facing the quintet was where and when were they. From their vantage point high atop the Pyramid the adventurers could see themselves in the midst of a vast forest, with some mountains to the northeast. Halor with his keens eyes, thought the far off peaks might be the Dawnforge Mountains, and soon he and Ragnarr had decided on a route of travel.

Setting off down the side of the pyramid, the heroes’ decent was slow going as Signe – who had been trapped inside the Pyramid for far longer than the other four, began to cower at the large blue sky. By the time the adventures were at the bottom of the structure, Ragnarr and Dirstav were all but carrying the sorcerer. Signe’s agoraphobia had completely crippled the Eladrin, making all activity beyond walking impossible. His cowl pulled low over his face, and with Halor’s soothing words comforting him, Signe soldiered onward; his constant dread of the wide sky growing with each step.

With Halor tending to their shaken friend, this left Dirstav, Ragnarr and Manfred to find a way through the woods. As the hours passed the adventures began to feel a strange sensation was creeping over them. Hunger. It has been days since they had last ate, or even felt the need to eat. Manfred speculated that it was some part of the Pyramid’s enchantment that had sustained the band, and quickly made some notes on the topic, presumably for later study. As Ragnarr and Dirstav quietly argued over where they should stop and how far off they were from the direction Halor had set for them, Halor suddenly let out a high pitched whistle, alerting the others to some nearby danger.


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