Move and Attack: Move your speed as part of the charge and make a melee basic attack or a bull rush at the end of your move.
+1 Bonus to the Attack Roll: You gain a +1 bonus to the attack roll of your basic attack or bull rush.
Movement Requirements: You must move at least 2 squares from your starting position, and you must move directly to the nearest square from which you can attack the enemy. You can’t charge if the nearest square is occupied. Moving over difficult terrain costs extra squares of movement as normal. House Rule: at the Start of your turn you must be at least 2 squares away from the target.
This is the most complicated section, you must move directly, using the DnD rules of geometry. So long as your path is the same number of squares as the least number of squares from you to the destination, it’s probably legit. Also, you must be two squares away at the start of your turn. So if you are 1 square away, you can use a move to move back, then your standard to charge.
No Further Actions: After you resolve a charge attack, you can’t take any further actions this turn, unless you spend an action point to take an extra action. GASP! We’ve been playing this wrong. My apologies, will play correctly from now on.