Death and Dying
- you roll a 20 or higher (bonuses apply) on a death save and spend a healing surge. If you have no surges left you do not get back up.
- you receive healing. If the healing effect requires you to spend a healing surge but you have none left, you are restored to 1 hit point.
This changed in the errata. See below for the exact text.Death Saving Throw: When you are dying, you need to make a saving throw at the end of your turn each round. The result of your saving throw determines how close you are to death.
- Lower than 10: You slip one step closer to death. If you get this result three times before you take a rest, you die.
- 10–19: No change.
- 20 or higher: Spend a healing surge. When you do so, you are considered to have 0 hit points, and then your healing surge restores hit points as normal. You are no longer dying, and you are conscious but still prone. If you roll 20 or higher but have no healing surges, your condition doesn’t change.
Regain Hit Points: When you are dying and receive healing, you go to 0 hit points and then regain hit points from the healing effect. If the healing effect requires you to spend a healing surge but you have none left, you are restored to 1 hit point.