Cover in 2 Dimensions
Cover in 3 Dimensions
This is house-ruled because the rules don’t cover 3D.
- For Ranged is probably trace from one corner of the attackers cube to all 8 corners of the defenders cube, and if 1-4 lines are blocked it is cover, and if 5+ it is superior cover.
- For Melee it is the same, but all 8 corners to all 8 corners.