Determining Cover

Cover in 2 Dimensions

2D

Cover in 3 Dimensions

This is house-ruled because the rules don’t cover 3D.

  • For Ranged is probably trace from one corner of the attackers cube to all 8 corners of the defenders cube, and if 1-4 lines are blocked it is cover, and if 5+ it is superior cover.
  • For Melee it is the same, but all 8 corners to all 8 corners.

Determining Cover

Natural20 Tre11is