Prone

  • You grant combat advantage to enemies making melee attacks against you.
  • You can’t move from your space, although you can teleport, crawl, or be forced to move by a pull, a push, or a slide.
    • You cannot shift while prone
  • You get a +2 bonus to all defenses against ranged attacks from nonadjacent enemies.
    • not against area / burst / blast attacks.
  • You’re lying on the ground. (If you’re flying, you safely descend a distance equal to your fly speed. If you don’t reach the ground, you fall.)
  • You take a -2 penalty to attack rolls.
    • House Rule: only applies to melee attacks.
  • You can drop prone as a minor action.
  • If you teleport while prone, you end up in the same position at your destination
    • Slight rule abuse, you could teleport 10’ into the air, and if you are trained in Acrobatics, make an acrobatics check to land on your feet. Allowed due to coolness.
  • You can occupy the same square as a standing creature

Crawl

Move Action
Prone: You must be prone to crawl.
Movement: Move up to half your speed.

Stand Up

Move Action
Unoccupied Space: If your space is not occupied by another creature, you stand up where you are.
Occupied Space: If your space is occupied by another creature, you can shift 1 square, as part of this move action, to stand up in an adjacent unoccupied space. If your space and all adjacent squares are occupied by other creatures, you can’t stand up.

Prone

Natural20 Tre11is